Thursday, October 17, 2019

New Sony PlayStation Controller Patent Hints At Cloud-Based Gaming

Earlier last week, Sony made a grand announcement, saying that its next-generation PlayStation 5 (PS5) console will be available next year. Recently, it was discovered that the Japanese electronics giant had filed a patent for controllers that could be used for cloud-based gaming.

The patent, which was discovered by Dutch blog, Techtastic, says that the patent was filed only a few weeks ago. It lists down no official name, and is referred to as a “Network Connected Controller for Direct to Cloud Gaming”. Suggesting that the controller is designed to connect directly to the internet and not to a dedicated game console.

If this all sounds familiar to you, it’s because the concept seems to borrow a page out of Google’s own Stadia controller. The one distinct difference between the two being Stadia’s requirement of a Chromecast Ultra for TVs.

Additionally, Sony will also add adaptive triggers to its R2 and L2 triggers, enabling the controller to simulate more realistic, tactile feedback while gaming. For example, the sensation of drawing of a bowstring will feel much different compared to accelerating a car on a dirt road.

As always, it’s not confirmed that this patented technology will be making its way into Sony’s next-generation controllers. That said, Sony has already begun teasing said controller; it says that the previous rumble vibration motors will be replaced with a haptic feedback system.

That said, the PS5 will only be out at the end of the year 2020. As a recap, the new console will feature ray-tracing through GPU hardware, 8K resolution support, all churned out via AMD’s custom chipset.

(Source: WIPO via T3, Sony // Image: Sony)

The post New Sony PlayStation Controller Patent Hints At Cloud-Based Gaming appeared first on Lowyat.NET.



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