Monday, August 19, 2019

Minecraft To Feature Ray-Tracing Support With NVIDIA RTX Technology

Minecraft will be getting real-time ray-tracing support, courtesy of NVIDIA. In a joint announcement by NVIDIA and Microsoft at Gamescom 2019, the GPU brand said that it will be helping the game’s developer, Mojang, in providing its RTX technology for the game.

In addition to RTX, NVIDIA also announced that it would be adding another form of ray-tracing, known as path tracing, into the Windows 10 version of the game. NVIDIA describes path tracing as a new method in which RTX-capable systems can simulate the way light is transported, but after a bit of reading, we can’t help but feel it really doesn’t seem any different from what the core technology is already capable of.

Nevertheless, NVIDIA says that path tracing will present a unified model of lighting calculations for “many different types of effects”, thus enabling light sources within Minecraft to react accordingly. Examples of the new method include atmospheric scattering and density, indirect specular and diffuse illumination, and the difference between hard and soft shadows, to name a few.

To recap, the ray-tracing announcement was made a week after Mojang announces the cancellation on the graphical update called “Super Duper Graphics Pack”. At the time of writing, NVIDIA and Microsoft have not announced a release for the ray-tracing update. However, the update will be free, and will only be accessible to gamers whose systems are running on NVIDIA’s GeForce RTX series graphics card.

(Source: NVIDIA)

The post Minecraft To Feature Ray-Tracing Support With NVIDIA RTX Technology appeared first on Lowyat.NET.



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